Caching
Caching is supported on iOS
platforms with a CocoaPods setup, and on android
using SimpleCache
.
Android
Android uses a LRU SimpleCache
with a variable cache size that can be specified by bufferConfig - cacheSizeMB. This creates a folder named RNVCache
in the app's cache
folder. Do note RNV does not yet offer a native call to flush the cache, it can be flushed by clearing the app's cache.
In addition, this resolves RNV6's repeated source URI call problem when looping a video on Android.
iOS
Technology
The cache is backed by SPTPersistentCache (opens in a new tab) and DVAssetLoaderDelegate (opens in a new tab).
How Does It Work
The caching is based on the url of the asset. SPTPersistentCache is a LRU (Least Recently Used (opens in a new tab)) cache.
Restrictions
Currently, caching is only supported for URLs that end in a .mp4
, .m4v
, or .mov
extension. In future versions, URLs that end in a query string (e.g. test.mp4?resolution=480p) will be support once dependencies allow access to the Content-Type
header. At this time, HLS playlists (.m3u8) and videos that sideload text tracks are not supported and will bypass the cache.
You will also receive warnings in the Xcode logs by using the debug
mode. So if you are not 100% sure if your video is cached, check your Xcode logs!
By default files expire after 30 days and the maximum cache size is 100mb.
In a future release the cache might have more configurable options.